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Institute of Computer Graphics
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Information Displays

Lecturer: Oliver Bimber

Introduction

Since its invention in the late twenties, television has radically shaped the 20th century. Today, we view most of our visual entertainment and professional day-to-day operations on new and innovative displays. Bulky cathode-ray tubes, for instance, mostly disappeared from our desks. They have been widely replaced by flat panels. The form-factor of home-entertainment displays, as another example, is evolving from small cubes to large planes. The maximal size of flat-panel technology is constrained by technological and applicability issues. If their limits are reached, video projectors have a great potential to continue this trend. Furthermore, small displays are continuously carried around by most of us – as part of mobile phones, personal digital assistants, navigation systems, or laptops. What will come next? What will TVs be like in another 80 years from now? Will pixels die out and turn into voxels or hogels? Will interactive 3D experiences rule out passive 2D ones? These and other questions are of particular interest - especially when considering that it is likely that most of us will yet
witness this evolution. This course gives technical insights into present and future of display technologies and techniques.

Contents

In particular, this course will discuss the following constitutive topics: Basics of wave optics and geometric optics, fundamentals of light modulation, principles of holography, visual perception and display measures, basic display technologies, projection displays, projector-camera systems and techniques (including calibration and image correction), essence of stereoscopic and auto-stereoscopic displays (including parallax displays, lightfield displays and volumetric displays), functioning of computer generated holography, near-eye displays, real-time computer graphics and computer vision aspects that enable the visualization of graphical 2D and 3D content with such displays, as well as applications.

Selected Readings

  1. Spatial Augmented Reality – A Modern Approach to Augmented Reality, Oliver Bimber and Ramesh Raskar, A K Peters, ISBN: 1568812302, 2005
  2. Projection Displays, Edward Stupp and Matthew Brennesholtz, 2nd edition, Wiley & Sons, ISBN: 0470518030, 2008
  3. Light Science, Thomas Rossing and Christopher Chiaverina, Springer, ISBN: 0387988270, 1999
  4. Optik – Grundlagen und Anwendungen, D. Kühlke, Verlag Harri Deutsch, ISBN: 3817117418, 2004
  5. Practical Holography, Graham Saxby, IoP Publishing, ISBN: 0750309121, 2004
  6. Three-Dimensional Displays, Stephen Benton, SPIE Milestones Series, Vol. MS162, ISBN: 0819438930, 2001
  7. Fundamental Techniques in Holography, Hans Bjelkhagen and John Caulfield, SPIE Milestones Series, Vol. MS171, ISBN: 0819443344, 2001
  8. High-Dynamic Range Imaging , Erik Reinhard, Greg Ward, Sumanta Pattanaik, and Paul Debevec, Morgan Kaufman, ISBN: : 0125852630, 2005
  9. Three-Dimensional Television: Capture, Transmission, Display, Haldun M. Ozaktas and Levent Onural, Springer, ISBN: 3540725318, 2007
  10. Light and Matter: Electromagnetism, Optics, Spectroscopy and Lasers, Yehuda Benzion Band, Wiley & Sons, ISBN: 0471899313, 2006